The practical this week was the final version of last weeks prac. The game as stated last week was a mod of snakes and ladders that has a rising water level.
This end result of this creation was my favourite out of the last ones created in the labs. we actually folded two pieces of paper and stacked this steps made of paper on a 45° angle. various amounts of traps were added including a boulder that could fall down even level and make some player miss a turn.
Other than this what I said about it in my last post covers what you should need to know.
Game:
This week the focus was literature in game, or more so game drawing influence from literature.
The game this week is called The Path by Tales of Tales that draws inspiration from the novel "Little Red Riding Hood" by Charles Perrault [1]. The main goal of the game is to direct all 6 six sisters from their city apartment and walk or run straight to the grandmothers house.
Sounds simple enough and it is, you spawn in on the road and are then prompted to stay on the road and get to your grandmother house immediately. Of course as any gamer that is worth their salt would think "yeah, nah" and wonder off aimlessly and low and behold this was my immediate action. The second I was given control and given an on screen prompt to go forward, I walked off the road at an angle of 180°.
I found that this game reward you for taking in the atmosphere and creep feeling the forest back making it so that when you run the camera will pull back from the player and elevate its self higher. This changes the view has two obvious effects:
- Your view on the world is changed to dramaticly that you no long take up the the mian of the screen and now occupies the top half as seen by the a almost top-down view. This translates to not being able to see anything in front of you and making navigation nigh on impossible.
- The coin flower that can be found in the world, that on collecting 5 a new item/hidden secret will revealed, disappear. This mechanic forces the player to slow down and really take in the environment.
Lets take a loo at the story grammar for a minute. Story grammar has 8 elements and they are; setting, protagonists, goals, enabling conditions, threats, attempts, outcome and consequences .
Setting:
This setting of this game is large looping forest environment and single path that lead to your grandmother house. This forest environment is full various flora and occasion small fauna such as squirrels and ravens. there is a constant fog hanging in the air that restricts vision past a certain point but does clear considerably when close to character, leaving a haze over the environment.
Protagonists:
The protagonists for this game are 6 sisters named ( descending by age ) and each sister has their own wolf:
- Robin: aged 9: Her wolf is a literal wolf
- Rose: aged 11: Her wolf is a ghostly apparition with obvious arms in legs
- Ginger: aged 13: Her wolf is a that of another young girl wearing a red short dress and long black boots
- Ruby: aged 15: Her wolf is a young, larger man
- Carmen: aged 17: Her wolf is a middle aged lumber jack
- Scarlet: aged 19: Her wolf is a female piano teacher.
There is another playable character called; "The Girl In White", this character is unlocked at the end of the game after each of the sisters [SPOILERS] is killed off [/SPOILERS]. This character does not have any wolf encounter and is just there there for end game play.
As far as I gave played you cannot even see the mother of the sister or thr grandmother.
Goals:
Your ultimate goal is too get your grandmothers house, the opening prompt will instruct you to go there and after each "wolf"encounter you will teleported there, so what wounded.
The side goal of this game is to explore the surround in forest for coin flower, of which there are 144, as well as item, such as the car...which can fit in your basket.
Enabling Conditions:
You complete the primary goals walking and running around for hundreds or thousands of metre before either reach your grandmother's house by pathway or wolf transport.
Threats:
This game has no threats, as to say nothing is stopping your forward progress except your own curiosity to find the collectable or just wonder about
Attempts:
The attempts, or exact recreation of event, in this game this only exists as going to the grandmother's house.
In the story "Red Riding Hood", after the wolf found Red, he actively chased her but in the game the "wolf" follows a motion path and only engages Red if she performs a certain task. For example Scarlet's wolf ( the pianist ) will only attacks after your use the piano.
Outcome:
The outcome of each encounter is always the same, you get to the house. The only difference being is whether or not you limp to the door or walk at a brisk pace.
Consequences:
The outcome of getting to the house is either death after you have met the wolf or living if you walk right there. After each wolf encounter you are teleported to the house and find the interior savaged and a various length walk through the house before death, with the length being determined whether or not your found the collectables.
If you didn't walk of the path you get rewarded with a happy cut-scene of you not dying and living happily ever after.
Over all this was an excellent game and if I could only buy the full copy I would play it erry day. it may not have the golden dust infused graphics of today but it has something more important, a story.











